A 2D space shooter playable on PC that is similar to classic retro arcade games like Galaga.
I finished and completed the 2D Game Development Course and developed all major gaming mechanics from scratch from player movement, enemies, spawn managers, powers, speed boosts, powers, effects, menus, UI, and more by using C# and Unity3D. The project took 4 weeks for me to complete from start to finish.
Date: July, 2021
My first ever game jam entry that help me realise my strengths and weaknesses but more importantly helped with my confidence to be open to feedback.
Ludum Dare Entry page with comments here
Date: December, 2019
The goal of this project was to create an atmospheric exploration game in seven days. It helped me focus on the following elements:
Published Date: June, 2020
This exciting project was my first attempt at creating a game aimed towards a VR experience using Google Cardboard.
Published Date: September, 2019
This project was a final game jam of three working again with a Game Designer and Art. I gained value experience developing systems that tied in together
Published Date: June, 2020
Your mission is simple, head to the surface, grab some samples and take them back to the orbiting station to prove once again that life does not exist on Mars. A point and click isometric adventure game where you guide an astronaut through a series of unpredictable events that leads to new discoveries.
Core Mechanics:
Published Date: TBA
Jean-Noel Seneque ©2021